Nebez Villa Progress 3
Now with more Bevelâ„¢!
Here’s the main reference I used by the way.

Now, on to UV-mapping!
//Nebez
Now with more Bevelâ„¢!
Here’s the main reference I used by the way.

Now, on to UV-mapping!
//Nebez
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Thursday, November 20, 2008 - 02:11:06
Im just wondering, if that is an ingame model you are making then why are you adding bevels to the edges?
Saw that it has added another 100 triangles to the model and the exact same result can be achieved by using normal maps that you are gonna use anyway?
But it looks good this far.
Friday, November 21, 2008 - 18:51:19
Thanks for the comment! I just saw it so I’m sorry for the delay in answer.
The light will act differently around the bevels that really cannot be adequately achieved with normalmaps. Then again, if it turns out I’m on a tighter poly-budget, it wont be very hard for me to remove the bevels.