Villa prog. 1

I started working on the villa a little. I’m just getting started, but I need to ramp it up if I am to finish this, and all the other buildings as well, in time.

house_nk_villa_blog1.jpg

//nebez

Progress 14/11

After completing the base mesh for animation I remade some of the geometry for better use as a cage mesh for mudbox, and began sculpting a normal map. So far;

progress_sculpt.jpg

Big Guy Rig complete

the first rig is complete and waiting for skinning and testing of ogre 3D

LG_Rig_BigGuy.JPG

/Lukas

Blending & Menues

We got our blending shader to work, we use a noise map do blend between two textures. Menues are also up and running.

menues.JPG

Road tile

First road tile is pretty much done.
Diffuse, spec and normalmap

strroad.jpg

 

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