AI-progress this far

Since the last time I’ve blogged about the AI-progress much has been done. The whole AI-structure is in the game and I’ve found it working quite well. It’s easyto expand and make more complex, so I’m happy with it right now.
The AI can take over zones and attack other players. I’ve also done it so that the Teams can prioritize different zones before others depending on its degree of expansivness. The degree depends on a number of parameters such as the number of zones taken over and the number of units the team has.
Right now im trying to optimize a little bit to make it better with searching for enemy-units.
It’s going pretty much as planned :)

/Bo

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