Another character

The basemesh for the normal-sized character is nearly done. I found I could increase the polycount from the “big guy mesh” to allow better deformation. For the same reason, this mesh is divided into several separate objects to give Lukas the option to animate clothes and avoid some of the really uggly deformations the “big guy mesh” suffered from.

tris: 5332

ng_wire.jpg

/Martin Olsson

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