Character - sculpting normal map

I’ve began sculpting a normal map for the “normal guy” mesh. At this stage it’s just about blocking in his features. I’ve never tried sculpting a black guy before, and the anatomic variations from caucasians makes it both fun and tricky. Here’s some early screenshots;

blog_NGheadsculpt.jpg

Any and all feedback/criticism are welcome

Merry christmas
/Martin O

 

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