I’ve began sculpting a normal map for the “normal guy” mesh. At this stage it’s just about blocking in his features. I’ve never tried sculpting a black guy before, and the anatomic variations from caucasians makes it both fun and tricky. Here’s some early screenshots;

Any and all feedback/criticism are welcome
Merry christmas
/Martin O
My third building is coming together, i also redid the occlusion map/uv for my highriser.

7772 Tris
//Martin S
The basemesh for the normal-sized character is nearly done. I found I could increase the polycount from the “big guy mesh” to allow better deformation. For the same reason, this mesh is divided into several separate objects to give Lukas the option to animate clothes and avoid some of the really uggly deformations the “big guy mesh” suffered from.
tris: 5332

/Martin Olsson
We have uploaded our meeting protocols, you can find them under “Meeting protocols” in the menu.
/Anton