Character - sculpting normal map

I’ve began sculpting a normal map for the “normal guy” mesh. At this stage it’s just about blocking in his features. I’ve never tried sculpting a black guy before, and the anatomic variations from caucasians makes it both fun and tricky. Here’s some early screenshots;

blog_NGheadsculpt.jpg

Any and all feedback/criticism are welcome

Merry christmas
/Martin O

Appartment Building

My third building is coming together, i also redid the occlusion map/uv for my highriser.
house_ms_appartment.jpg

7772 Tris
//Martin S

Another character

The basemesh for the normal-sized character is nearly done. I found I could increase the polycount from the “big guy mesh” to allow better deformation. For the same reason, this mesh is divided into several separate objects to give Lukas the option to animate clothes and avoid some of the really uggly deformations the “big guy mesh” suffered from.

tris: 5332

ng_wire.jpg

/Martin Olsson

Meeting protocols

We have uploaded our meeting protocols, you can find them under “Meeting protocols” in the menu.

/Anton

Bigguy Runcycle Complete

I´ve learned a lot these past weeks and Im learning more and more with each step I animate, but here is the foundation of all the runcycles for the bigguy, the only thing I will change will be the arms depending on what weapon he will use. Otherwise I will not make it in time.

/Lukas

 

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