AI Groups and prioritizing zones
Just before christmas I worked on the team-AI deploying it’s troops to take over different parts of the map. The prio on the zones is depending on the teams expansivness and the team is able to repriotize based on a number of factors and it’s fuzzy-logic thinking.
The next step was to make the team-AI give different goals for its different groups, wich worked out fine. So this week the enemy forces has been running around taking over zones and fighting each other, depending on what their goals have been. The fuzzy logic will be tweaked and more factors deciding the final AI-behaviour will be added, but at this time it works surprisingly well.
A video showing this AI behavior will hopefully be up next week.
//Bo