Network progress
It’s been awhile since the last progress report and a lot has happend. I got stuck on speed control for 2-3 weeks because everything had to work almost perfectly or it didnt work at all and it was a lot of variables to think about and my head was spinning :). But i fixed it and now it works very good. I also changed from TCP to guaranteed inorder UDP delivery because the delayed ACKs TCP had was messing with my ping that was needed for time syncing the computers.
Last week all commands like upgrading goons and buying weapons was included so it’s possible to finish the game. I also implemented basic CRC(cyclic redundancy check) for all unit positions, money and experience and so far it’s working better than i expected. Next week testing and tweaking the “beta” will begin so hopefully it will still work as good.
//Fredrik A