Pathfinding and unit AI

Before the alpha released I had fixed some unit AI so the units starts attacking when they are idling. Also fixed so when a unit is under attacking, all “friends” that’s close to the unit also starts attacking.
I have fixed so you split up the pathfinding search over many frames and made some optimizations. I have also fixed the pathfinding problem that was in the released alpha.

//Markus

 

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