Network progress

It’s been awhile since the last progress report and a lot has happend. I got stuck on speed control for 2-3 weeks because everything had to work almost perfectly or it didnt work at all and it was a lot of variables to think about and my head was spinning :). But i fixed it and now it works very good. I also changed from TCP to guaranteed inorder UDP delivery because the delayed ACKs TCP had was messing with my ping that was needed for time syncing the computers.

Last week all commands like upgrading goons and buying weapons was included so it’s possible to finish the game. I also implemented basic CRC(cyclic redundancy check) for all unit positions, money and experience and so far it’s working better than i expected. Next week testing and tweaking the “beta” will begin so hopefully it will still work as good.

//Fredrik A

Programming progress

This is what I’ve finished since last post:

Fog of war
Sound manager
Particle effects
Hiding houses when camera is inside
Shadows

Work left:

Tweaking & testing

fog.JPG

shadows.JPG

/Martin A

First successful AI playtrough :)

Have had much to do the recent weeks, making the AI a fun opponent to play against. There have been lots of tweaking and tuning variables to make it behave in a good way.
So today, for the first time I let the AI play and finish the game. I wanted to check all the behaviours it showed during a match, how it prioritized different goals and how it ended a game. Of course it made a couple of strange decisions and behaved very weird at times, but it managed to play the whole game which was very satisfying to see.
The main things to fix are to make the agents complete the goal they had before they for example encountered an enemy they had to dispatch. It works sometimes, but not every time. Sometimes they tend to stand still until something triggers them.
Also their behaviour when being very much stronger than the rest of the opponents should be much more aggressive.

Oh, and I’m happy to announce that the yellow team won :)

/Bo

All Animation, BigGuy; NormalGuy; Goon.

Here are all the animatinos currently in the game, some of them needs to be changed since Im not quite happy with them, so I kinda stressed them to make it to our own deadline.

BigGuy Animations (mov) (30 mb) ( 2:40 min ) ( 320×280 )

BigGuy Animations (.wmv) (13 mb) ( 2:40 min ) ( 320×280 )
BG_Animations.wmv

Separete BigGuy Animations ( .mov ) ( 1 mb each ) ( 320×280 )

BG_knuckles_run.mov
BG_knuckles_idle.mov
BG_knuckles_attack.mov
BG_knuckles_death.mov
BG_dualguns_run.mov
BG_dualguns_idle.mov
BG_dualguns_attack.mov
BG_machete_run.mov
BG_machete_idle.mov
BG_machete_attack.mov
BG_sniperrifle_run.mov
BG_sniperrifle_idle.mov
BG_sniperrifle_attack.mov
BG_minigun_run.mov
BG_minigun_idle.mov
BG_minigun_attack.mov
BG_rocketlauncher_run.mov
BG_rocketlauncher_idle.mov
BG_rocketlauncher_attack.mov
BG_grenade_idle.mov
BG_grenade_attack.mov

NormalGuy Animations (.mov) (25mb) ( 2:24 min ) ( 320×280 )

NormalGuy Animations (.wmv) (12 mb) ( 2:24 min ) ( 320×280 )
NG_Animations.wmv

Separete NormalGuy Animations ( .mov ) ( 1 mb each ) ( 320×280 )

NG_knuckles_run.mov
NG_knuckles_idle.mov
NG_knuckles_attack.mov
NG_knuckles_death.mov
NG_dualguns_run.mov
NG_dualguns_idle.mov
NG_dualguns_attack.mov
NG_machete_run.mov
NG_machete_idle.mov
NG_machete_attack.mov
NG_sniperrifle_run.mov
NG_sniperrifle_idle.mov
NG_sniperrifle_attack.mov
NG_minigun_run.mov
NG_minigun_idle.mov
NG_minigun_attack.mov
NG_rocketlauncher_run.mov
NG_rocketlauncher_idle.mov
NG_rocketlauncher_attack.mov
NG_grenade_run.mov
NG_grenade_idle.mov
NG_grenade_attack.mov

Goon Animations (.mov) (20mb) ( 1:52 min ) ( 320×280 )

Goon Animations (.wmv) (8 mb) ( 1:52 min ) ( 320×280 )
Goon_Animations.wmv

Separete Goon Animations ( .mov ) ( 1 mb each ) ( 320×280 )

Goon_baseballbat_run.mov
Goon_baseballbat_idle.mov
Goon_baseballbat_attack.mov
Goon_shotgun_run.mov
Goon_shotgun_idle.mov
Goon_shotgun_attack_01.mov
Goon_shotgun_attack_02.mov
Goon_shotgun_attack_03.mov
Goon_ak47_run.mov
Goon_ak47_idle.mov
Goon_ak47_attack_01.mov
Goon_ak47_attack_02.mov
Goon_ak47_attack_03.mov

C&C always welcome
/ Lukas Grochowski

This week

Last week before beta release, Ive been tweking models and making grasstextures for all the buildings. The rest of the week im on mapmaking detail.

also built a payphone
payphone.jpg

//Martin S

 

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