Network progress

Things I’ve fixed:

Quit from a network game without everyone else stopping.
Timeout if someone loses connection.
Some minor bugs in lobby.
Added a attack move over network (where they attack anything while moving).

Now working on resyncing when the game states don’t match between computers. We found a bug today that makes the positions different and we are working to fix it but we have no clue so far except that suddenly a position for a unit is different. I think we will end up with logging the entire AI.

Fredrik A

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