Solved Fog bug!

I think I have solved the fog bug. Everything was the sniper\’s fault because he can shoot farther than he can see so every team needs to keep a visible flag for every unit they can see. And they are not supposed to attack if they can\’t see the enemy. The problem was to make it calculate the visible flag exactly the same on all computers.

And today Anton and I added so we can change spawning locations for the goons, and it really improved gameplay.

Fredrik Andersson

Network bug

Last friday i think we found the bug when playing multiplayer with 3 players. The fog was only calculated for your own team and units couldn’t attack if the enemy wasn’t visible. So if 2 players was fighting then both was visible to themself but on the 3:e computer they couldn’t attack which made the 3:e computer go out of sync. Hopefully it will be solved soon but right now the visible flag has been disabled.

//Fredrik A

Gameplay tweaking and character modeling.

Lately I’ve been busy tweaking our scriptable gameplay along with Fredrick, which is a science in itself. All in all I think we’ve managed to get it to an acceptable level. Most of us agree it’s fun to play our game in multiplayer. Although we’ve gotten somewhere with the gameplay tweaking is something you never get done with. We hope to see some CnC from Dreamhack for further improvement.

P.S: If you download and play Conquer the hood, please get back to us with feedback on how to make it better.

I’ve also finished modeling the high poly mesh for our last main character and the goon character. Baking will be done this weekend, after that it’s texturing time. I expect to post a breakdown of our last character here shortly.

/Martin Olsson

Beta out now!

Forget that old alpha-version, here’s the improved beta-version of the game:

Lots of bugs have been fixed.

Weapons are now more balanced.

Pathfinding works smoother.

Enemy AI is more challenging.

And the game certainly looks better.

But..
It’s not perfect yet, and that’s why we need you to help us.
By testing the game out, giving us feedback and giving constructive criticism in the comments-section, you can help us in making this game better and better.

Download beta here ( recomended age: 15 ):
conquerthehood_beta.rar

Enjoy!
/The CTH-Team

Cursors and miscellaneous GUI

This week I’ve mainly worked on miscellaneous GUI stuff. Things that needed to be done to make the game look somewhat polished.
One thing is making custom cursors for the game:
nk_cursors.png

And a custom skin for things we use in the game, such a as radio-buttons, text-boxes and dropdown lists:
nk_misc_menu.png

I also made a little set piece for use as background in the character select screen/lobby:
nk_lobby_wall.png

//Nebez

 

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