AI: I am thinking, therefore I exist

This week the basics of an goal-oriented AI has been written. The structure is up and running and it works well. Every AI-agent has a priority-queue, in wich it add goals it wants to accomplish. Completing a goal causes the next goal to be proritized.
It’s still simple but a good foundation to start from and just add content too.

The other thing that has taken time this and last week has been writing the design document. It’s not complete yet, but everything that has been decided concerning the gameplay is pretty much there. The only things lacking is details concerning audio and some flowcharts for game menues.
I will add that content as fast those details are decided.

/Bo

 

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