Lukas Grochowski Finished project
All animation, rigging and skinning are now complete, a total of 76 animations!
Here is my showreel and my homepage, it´s been wonderful and this is only the beginning. Thanks!
www.lukasanimation.com
All animation, rigging and skinning are now complete, a total of 76 animations!
Here is my showreel and my homepage, it´s been wonderful and this is only the beginning. Thanks!
www.lukasanimation.com
Yet another character. The tie and shirt are his team colors, and this little fattie plays for the red team. 3877 polygons, 3 x 2k maps (diff, spec, normal).
Lately I’ve been busy tweaking our scriptable gameplay along with Fredrick, which is a science in itself. All in all I think we’ve managed to get it to an acceptable level. Most of us agree it’s fun to play our game in multiplayer. Although we’ve gotten somewhere with the gameplay tweaking is something you never get done with. We hope to see some CnC from Dreamhack for further improvement.
P.S: If you download and play Conquer the hood, please get back to us with feedback on how to make it better.
I’ve also finished modeling the high poly mesh for our last main character and the goon character. Baking will be done this weekend, after that it’s texturing time. I expect to post a breakdown of our last character here shortly.
/Martin Olsson
This week I’ve mainly worked on miscellaneous GUI stuff. Things that needed to be done to make the game look somewhat polished.
One thing is making custom cursors for the game:
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And a custom skin for things we use in the game, such a as radio-buttons, text-boxes and dropdown lists:

I also made a little set piece for use as background in the character select screen/lobby:

//Nebez
knuckles_run
knuckles_attack
All idle animations are completed except for rocketlauncher idle,
mingun attack is done. Im hoping to finish all of the animations friday 14th.
The rig for this character is a lot more improved that previosu rigs, since it has controls for all the external features such as tie, cigarr, shirtextension and belly jiggle. So the animations will be far more dynamic and alive.