Nebez Update

It’s been fairly quiet on my side lately. I have been doing a few things since the last update, but let’s actually start with the latest. Here’s the poster I made for Dreamhack. Click for a larger version:
nk_poster_0.jpg

I wont be linking thumbnails to all the images this time as it would get unwieldy.
Here’s my last house that I forgot to upload. Screenshot is from in-game:
http://gscept.com/pr … /nk/nk_apartment.jpg
I finished the waste container separetely for use as a prop in game:
http://gscept.com/pr … s/nk/nk_dumpster.jpg
The lampost from the menu as a stand alone prop as well:
http://gscept.com/pr … s/nk/nk_lamppost.jpg
Here’s an important prop in the game. It is used as a marker for each zone on the map:
http://gscept.com/pr … imgs/nk/nk_sewer.jpg
Here’s the plankwood fence used in the menu, for use around the house lots in the game:
http://gscept.com/pr … nk/nk_plankfence.jpg
A mesh fence for the same purpose as the previous item. Note that the the alpha doesn’t show in this in-maya screenshot:
http://gscept.com/pr … /nk/nk_meshfence.jpg

Here are a few props I made to fill out the maps with doodads. First a trashcan:
http://gscept.com/pr … s/nk/nk_trashcan.jpg
Then a bench:
http://gscept.com/pr … mgs/nk/nk_bench1.jpg
Then a busstop to go with the bench:
http://gscept.com/pr … gs/nk/nk_busstop.jpg
Here is an assortment of the trees and shrubs. Note again that the alpha doesn’t show in the viewport in Maya:
http://gscept.com/pr … imgs/nk/nk_trees.jpg
And lastly, another type of bench used in parks:
http://gscept.com/pr … mgs/nk/nk_bench2.jpg

I also made an animated go-to marker:

In between all of this, I’ve made made many odd jobs that needed to be done here and there, like fixing the menu and other small back-log things.

Until next time (which will hopefully be soon)!
//Nebez

Posters

BG_mingun_pose_04.jpg

NG_DualgunsPose_01.jpg

They will be refined in photoshop.

/Lukas

All Animation, BigGuy; NormalGuy; Goon.

Here are all the animatinos currently in the game, some of them needs to be changed since Im not quite happy with them, so I kinda stressed them to make it to our own deadline.

BigGuy Animations (mov) (30 mb) ( 2:40 min ) ( 320×280 )

BigGuy Animations (.wmv) (13 mb) ( 2:40 min ) ( 320×280 )
BG_Animations.wmv

Separete BigGuy Animations ( .mov ) ( 1 mb each ) ( 320×280 )

BG_knuckles_run.mov
BG_knuckles_idle.mov
BG_knuckles_attack.mov
BG_knuckles_death.mov
BG_dualguns_run.mov
BG_dualguns_idle.mov
BG_dualguns_attack.mov
BG_machete_run.mov
BG_machete_idle.mov
BG_machete_attack.mov
BG_sniperrifle_run.mov
BG_sniperrifle_idle.mov
BG_sniperrifle_attack.mov
BG_minigun_run.mov
BG_minigun_idle.mov
BG_minigun_attack.mov
BG_rocketlauncher_run.mov
BG_rocketlauncher_idle.mov
BG_rocketlauncher_attack.mov
BG_grenade_idle.mov
BG_grenade_attack.mov

NormalGuy Animations (.mov) (25mb) ( 2:24 min ) ( 320×280 )

NormalGuy Animations (.wmv) (12 mb) ( 2:24 min ) ( 320×280 )
NG_Animations.wmv

Separete NormalGuy Animations ( .mov ) ( 1 mb each ) ( 320×280 )

NG_knuckles_run.mov
NG_knuckles_idle.mov
NG_knuckles_attack.mov
NG_knuckles_death.mov
NG_dualguns_run.mov
NG_dualguns_idle.mov
NG_dualguns_attack.mov
NG_machete_run.mov
NG_machete_idle.mov
NG_machete_attack.mov
NG_sniperrifle_run.mov
NG_sniperrifle_idle.mov
NG_sniperrifle_attack.mov
NG_minigun_run.mov
NG_minigun_idle.mov
NG_minigun_attack.mov
NG_rocketlauncher_run.mov
NG_rocketlauncher_idle.mov
NG_rocketlauncher_attack.mov
NG_grenade_run.mov
NG_grenade_idle.mov
NG_grenade_attack.mov

Goon Animations (.mov) (20mb) ( 1:52 min ) ( 320×280 )

Goon Animations (.wmv) (8 mb) ( 1:52 min ) ( 320×280 )
Goon_Animations.wmv

Separete Goon Animations ( .mov ) ( 1 mb each ) ( 320×280 )

Goon_baseballbat_run.mov
Goon_baseballbat_idle.mov
Goon_baseballbat_attack.mov
Goon_shotgun_run.mov
Goon_shotgun_idle.mov
Goon_shotgun_attack_01.mov
Goon_shotgun_attack_02.mov
Goon_shotgun_attack_03.mov
Goon_ak47_run.mov
Goon_ak47_idle.mov
Goon_ak47_attack_01.mov
Goon_ak47_attack_02.mov
Goon_ak47_attack_03.mov

C&C always welcome
/ Lukas Grochowski

This week

Last week before beta release, Ive been tweking models and making grasstextures for all the buildings. The rest of the week im on mapmaking detail.

also built a payphone
payphone.jpg

//Martin S

Character - Normal guy

Here’s some progress. I consider the normal guy character 99,9% finnished, unless anyone has some good C&C(?).
Thanks for reading :)

ng_complete.jpg

/Martin Olsson

 

[back top top]