SmallGuy run and attack cycle

knuckles_run
knuckles_attack

All idle animations are completed except for rocketlauncher idle,
mingun attack is done. Im hoping to finish all of the animations friday 14th.

The rig for this character is a lot more improved that previosu rigs, since it has controls for all the external features such as tie, cigarr, shirtextension and belly jiggle. So the animations will be far more dynamic and alive.

/Lukas

Network progress

Things I’ve fixed:

Quit from a network game without everyone else stopping.
Timeout if someone loses connection.
Some minor bugs in lobby.
Added a attack move over network (where they attack anything while moving).

Now working on resyncing when the game states don’t match between computers. We found a bug today that makes the positions different and we are working to fix it but we have no clue so far except that suddenly a position for a unit is different. I think we will end up with logging the entire AI.

Fredrik A

Nebez Update

It’s been fairly quiet on my side lately. I have been doing a few things since the last update, but let’s actually start with the latest. Here’s the poster I made for Dreamhack. Click for a larger version:
nk_poster_0.jpg

I wont be linking thumbnails to all the images this time as it would get unwieldy.
Here’s my last house that I forgot to upload. Screenshot is from in-game:
http://gscept.com/pr … /nk/nk_apartment.jpg
I finished the waste container separetely for use as a prop in game:
http://gscept.com/pr … s/nk/nk_dumpster.jpg
The lampost from the menu as a stand alone prop as well:
http://gscept.com/pr … s/nk/nk_lamppost.jpg
Here’s an important prop in the game. It is used as a marker for each zone on the map:
http://gscept.com/pr … imgs/nk/nk_sewer.jpg
Here’s the plankwood fence used in the menu, for use around the house lots in the game:
http://gscept.com/pr … nk/nk_plankfence.jpg
A mesh fence for the same purpose as the previous item. Note that the the alpha doesn’t show in this in-maya screenshot:
http://gscept.com/pr … /nk/nk_meshfence.jpg

Here are a few props I made to fill out the maps with doodads. First a trashcan:
http://gscept.com/pr … s/nk/nk_trashcan.jpg
Then a bench:
http://gscept.com/pr … mgs/nk/nk_bench1.jpg
Then a busstop to go with the bench:
http://gscept.com/pr … gs/nk/nk_busstop.jpg
Here is an assortment of the trees and shrubs. Note again that the alpha doesn’t show in the viewport in Maya:
http://gscept.com/pr … imgs/nk/nk_trees.jpg
And lastly, another type of bench used in parks:
http://gscept.com/pr … mgs/nk/nk_bench2.jpg

I also made an animated go-to marker:

In between all of this, I’ve made made many odd jobs that needed to be done here and there, like fixing the menu and other small back-log things.

Until next time (which will hopefully be soon)!
//Nebez

Pathfinding and unit AI

Before the alpha released I had fixed some unit AI so the units starts attacking when they are idling. Also fixed so when a unit is under attacking, all “friends” that’s close to the unit also starts attacking.
I have fixed so you split up the pathfinding search over many frames and made some optimizations. I have also fixed the pathfinding problem that was in the released alpha.

//Markus

Alpha version 1.01

I think i solved the network problem, here is a new version.

conquerthehood_alpha_V1.01.rar

//Fredrik A

 

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