Things I’ve fixed:
Quit from a network game without everyone else stopping.
Timeout if someone loses connection.
Some minor bugs in lobby.
Added a attack move over network (where they attack anything while moving).
Now working on resyncing when the game states don’t match between computers. We found a bug today that makes the positions different and we are working to fix it but we have no clue so far except that suddenly a position for a unit is different. I think we will end up with logging the entire AI.
Fredrik A
It’s been fairly quiet on my side lately. I have been doing a few things since the last update, but let’s actually start with the latest. Here’s the poster I made for Dreamhack. Click for a larger version:

I wont be linking thumbnails to all the images this time as it would get unwieldy.
Here’s my last house that I forgot to upload. Screenshot is from in-game:
http://gscept.com/pr … /nk/nk_apartment.jpg
I finished the waste container separetely for use as a prop in game:
http://gscept.com/pr … s/nk/nk_dumpster.jpg
The lampost from the menu as a stand alone prop as well:
http://gscept.com/pr … s/nk/nk_lamppost.jpg
Here’s an important prop in the game. It is used as a marker for each zone on the map:
http://gscept.com/pr … imgs/nk/nk_sewer.jpg
Here’s the plankwood fence used in the menu, for use around the house lots in the game:
http://gscept.com/pr … nk/nk_plankfence.jpg
A mesh fence for the same purpose as the previous item. Note that the the alpha doesn’t show in this in-maya screenshot:
http://gscept.com/pr … /nk/nk_meshfence.jpg
Here are a few props I made to fill out the maps with doodads. First a trashcan:
http://gscept.com/pr … s/nk/nk_trashcan.jpg
Then a bench:
http://gscept.com/pr … mgs/nk/nk_bench1.jpg
Then a busstop to go with the bench:
http://gscept.com/pr … gs/nk/nk_busstop.jpg
Here is an assortment of the trees and shrubs. Note again that the alpha doesn’t show in the viewport in Maya:
http://gscept.com/pr … imgs/nk/nk_trees.jpg
And lastly, another type of bench used in parks:
http://gscept.com/pr … mgs/nk/nk_bench2.jpg
I also made an animated go-to marker:
In between all of this, I’ve made made many odd jobs that needed to be done here and there, like fixing the menu and other small back-log things.
Until next time (which will hopefully be soon)!
//Nebez
Before the alpha released I had fixed some unit AI so the units starts attacking when they are idling. Also fixed so when a unit is under attacking, all “friends” that’s close to the unit also starts attacking.
I have fixed so you split up the pathfinding search over many frames and made some optimizations. I have also fixed the pathfinding problem that was in the released alpha.
//Markus
I think i solved the network problem, here is a new version.
conquerthehood_alpha_V1.01.rar
//Fredrik A