The 16th week - sculpting a sauropod etc…

During this week I have been sculpting the model of the dinosaur species that will inhabit the landscape. I tried working in Zbrush for the first time, which was a very delightful experience and I will definately explore the possibilities of using this software in future projects. During this phase I got lots of advice and guidance from Mikael Andersson and the process would have been much more time-consuming without his help. Thanks Micke!

I have also made good progress with the painting of the scene itself and I hope to be able to start the compositing phase relatively soon. I have found some info on how to create fog and atmospheric effects in post, which seems less time-consuming than creating them in Maya.

Here is the displacement mapped and textured sauropod, which will be seen on much much farther distance than it appears in this render:

sauropod01.jpg

And a couple of the projection images for the scene:

midground1.jpg

midground2.jpg

Click images for large versions

/Tomas

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