Week 13: Modeling, UV mapping and texturing
I’m done with the castle, watermill and city 3D work for now. I will tweak the renders and textures later on when I composite them into the final piece, to make sure the colors and light are correct and they blend in. The city and castle will be added to a layer in Photoshop as paintover, this should work well since they are very far back in the scene with minor parallax. If it turns out to look wrong, I can always render with the Maya move_camera and composite it in Fusion later.
Im still not sure what to do with the watermill. For it to have a function It needs water, I will do some tests with animated UV combinet with particles next week. I will also start with the mattepainting production.
Here are my renders:
City
I randomly placed different versions of the houses around a mountain like structure. I did this for a test render. The objects will be composed in a different way in the final version. I need to paint the mountain structure before I know how to place them.
-Øyvind-


