Week 18: Camera projection update

Now I have set up the camera projection scene in Maya. I have separated the PSD layers and projected them onto geometry using alpha channels. I wanted to set up and time the camera movement first, to be able to see what part of the layers I needed to clone/add details to. The geometry on the rocks and mountains in the background are still only simple planes. Geometry will be added where it is needed for the final render, but before I can do this all the layers have to be complete. My next step is to go into Photoshop and finish up the layer details.

I exported the “greenscreen footage” camera from Boujou, imported it to Maya and expanded the move in the graph editor. The big challenge here was to first cut the clip in a good way, and make a smooth transition from the real camera to a digital one. I think it worked out pretty good. Below is a test render where I added the greenscreen foreground to the projection render. The render was in low quality and very smooth, its also very light and the greenscreen tracking is rough. I added some sharpness to make it less smooth. This was just meant as a camera/timing test anyway.

I have worked with the lighting on the houses for my scene. I matched one of the houses with the camera movement and rendered it with render layers and alpha. It seems to move along correctly with the projected material.

In this version I think the camera moves a little to far into the picture. I will reduce it a little on the next render.

Camera projection with greenscreen material: (double click to start. Large file warning)

Download link

-Øyvind-

 

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