Week 18: 3D implementation and projection

I have now added the missing details to the projection layers. I have also added more geometry to the Maya scene. This gives me a better parallax effect on the projection, and an option to get a good z-depth render. The Z-depth info can be used in Fusion to create an accurate sense of depth in the scene. I believe I need to make the geometry match the projection texture better to have a good use of this. If I can summon the time to work more on the geometry I will experiment with this.

Projection middleground geometry:
proj_wire.jpg

Because I moved the village/city composition closer to the camera, I decided to render it in 3D instead of blending it into the Photoshop layer. The houses will be rendered with “render layers” in Maya. The shadows will be rendered separately as a shadow map, this gives total control over the house shadows in post production. I will tweak a little more on the shadows, colors and light intensity for the final version. Render time is very quick.

Small village sample:
houses_light.jpg

For the waterfall in the scene I used a simple mesh with animated UV. In Fusion I change the blending mode and add a little blur to make it more realistic.

Animated waterfall UV:
water01.jpg

I will post a new sample of all the elements over the weekend. At this point everything is going well. I plan to start post-production on Monday the 9th of March. The 3D elements of the scene and the projection layers will all be rendered in separate layers to give more control in post production.

I still have to add the animated waterwheel to the scene. The model and animation is already done, I only need to render it with the already set lights.

I’m not happy with how the castle looks. This is an important element of my scene. I will light it with the same lights as the rest of the scene, and blend it nicely into the Photoshop layer.

I also have to make a few animated birds acceding from the mountains, I plan to do this in After Effects.

-Øyvind-

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