Week 19: Post production/Fusion update

The nodes in Fusion are set up and organized for all 13 render layers, and the camera mapping from Maya is smooth at this point. The mountain top behind the castle is cut, I need to move the geometry a little. And a couple of black spots in between layers still appear, these will be cloned away for the next and probably final render. I would also like to add some rocks in front of the castle to make it blend in better, and create an entrance gate. These elements will be painted in. I still need to render a shadow map for the houses, and I haven’t done any color correction in the scene. I have rendered the castle with new lighting and implemented it into the Photoshop layer.

For the atmospheric depth I will add a gradient between each layer and work with blending modes (apply mode in Fusion) and change the opacity. I will also move the houses a little further back in the scene.

Here is a screenshot from the Fusion render:
mattescreen0272.jpg

I made 3 animated waterwheels. At this point they look more like parts of a clock and not a water station. On the next render I will add one or more of the desert houses I made earlier, I think it will look better.

Waterwheels closeup:
wheel.jpg

In the original layered Photoshop file I did a test with adding a masked gradient on each layer. I want to create something similar in Fusion, but try not to change the colors this much.

Photoshop depth sample:
ps_depth_test.jpg

Following is a test render of the entire Fusion scene. On the first few seconds of the clip I added a blur between the foreground “greenscreen material” and the rest of the background. This is to simulate lens focus.

320×180 render:

-Øyvind-

  1. Nebez

    Wednesday, March 11, 2009 - 09:52:26

    Blur the foreground instead. Always focus on just one thing and make the rest unfocused. My 2 eurocents…

  2. oyvlie-6

    Wednesday, March 11, 2009 - 14:39:26

    Hey dude,
    Yeah maybe, I will do a test and see how it looks.

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