Week 19: Color corrections, depth and birds animation
I made a simple bird mesh out of 3 polygon boxes, animated the rotation on the wings and set the keys to “post infinity cycle” in the Graph Editor. The mesh was added as an Instancer(Replacement) to an emitter.
Birds animation playblast:
320×180 render:
I will use the next days to tweak the colors and contrast, and add some particle effects for the waterfall and haze. I will experiment with lense flare and camera effects to make it more realistic.
-Øyvind-
