The past days I have had very joyfull render time. *nooot*
But now the rendering is done and almost everything in post also.
The first klipp where I get stuck in the whire is all done.
And the clip where I flies throug the wall is all done to soon.
I will whrite my post mortem, get all the files cleaned, render my two clipps in to one singel film clip.
And to morrow I’ll hand all that stuff in.
That feel sooooo good.
Here’s the tree of The “hole in the wall” clipp in Fusion.
Now I begin to be satisfied with the first klip and all there is too it is tweeking.
Not much learning and new things left there.
So I have begin working with the wall vlip some more.
The scene is tracked and works quite well.
And now i’m working with a recreation of that hole test i did earlier.
This clip under shows how I made it.
But I fill with some text too.
Step1: I made the shatters by hand. Then I duplicated and made them smaller.
By that the simulation runs more smoothly.
step2: Then I had an projectile go thrue the wall in qute a slow speed.
And allt the settings at the simulation set to be slower. The I baked the simulation.
Step3: Now i desided how fast and when the animation should go off.
Because of the curvs I could also deside where they should go.
So the baked simulation worked more lika a guide that I could tweek by hand.
Step4: When the shatters behave like I wanted. I started to build all the debris.
All the wall constrution material like, isolation, balks and planks and so on.
Step5: This stuff I shattered and the where easy to animate by hand as I followed the alredy animated stuff.
Heres the final image.
Track marks the white references marks at the floor and the stative I was leand too are now gone.
This I was made with clone stamp tool in PS, and tracking in Fusion.
It might need some tweeking.
I might be at the right way.
After som great tips from people, the slingshot finlay seams to fit in the picture.
Thers a few thing that could be better.
Tell me what you think I shall se what I can do.
Also I have removed the white templates at the base of the slingshot, and the track marks ate the walls.
What remains is the stative I leand on.
I have quite a problem to get my slingshot closer to photo realistic.
I want to spend time for other things like remove the white tracking marks at the floor and the tjep marks at the wall.
The stative I sat on must also be removed.
If some one got some ideas how to get the slingshot more realistic please whrite me:-)
Right now it contains 10 layers
RGB pass (lighting)
3 RGB passes (fore diffrent parts and material)
Light
Texture (Surface material)
Shadows
Occlusion
Specular
Mask
