Rigging
The last days I’ve worked with the rigg. I think I begin to reach an acceptable level of functionalety.
The rigg contains som standards such as: IK/FK switch at both arms and legs, IK/FK spline,
regular foot controls lika toe tap, heel twist, toe pivote and so on and the same with hand controls, spread, twist, bend, etc.
Some features I specific made fore my rigg: The shirt doesn’t twist when the arm do.
Some secondary controls for the sleeves, and a IK-foot-control-parent-to-hip-world-switch.
Now I’m in fight with skining. I will solv most of the skining problems by skin a low poly model then wrap deform a higpoly model to the low poly.
Mor of that later on.
Here’s a pic of my rigg.
