Rigging

The last days I’ve worked with the rigg. I think I begin to reach an acceptable level of functionalety.

The rigg contains som standards such as: IK/FK switch at both arms and legs, IK/FK spline,
regular foot controls lika toe tap, heel twist, toe pivote and so on and the same with hand controls, spread, twist, bend, etc.

Some features I specific made fore my rigg: The shirt doesn’t twist when the arm do.
Some secondary controls for the sleeves, and a IK-foot-control-parent-to-hip-world-switch.

Now I’m in fight with skining. I will solv most of the skining problems by skin a low poly model then wrap deform a higpoly model to the low poly.
Mor of that later on.

Here’s a pic of my rigg.

Rig.jpg

 

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