Testing Testing

Now I ‘ve gone through the whole production process.

I’ve filmed my self jumping infront of the camera and from a chair far away from camera.
Then I animated my digital character so the beginning and the end matches my movment at the film.
I rendered the animation in 6 diffrent layers:
Beauty Pass
Pants Mask
Shirt Mask
Skin Mask
Shoes Mask
RGB Pass
By this way I can control almost all lighting in post.
In post I color correct my digital material to match the filmed material.
I also removed the chair I jumped from.

This is how it looks befor any post production:
test_v01.jpg

Her’s the final test result:

What did I learn with this test:
I discoverd that It’s hard to make it look good as cloeser I get to the camera (quite obvious).
But 65 feets from camera could be great.
I must either make a more correct lighting in maya or produce more passes for post to get greater controll.

I think I will make another test later on with these new experience

  1. Mikael Andersson

    Tuesday, December 2, 2008 - 23:49:08

    Hehe nice test. Quite cool how something that easy can look so impressive.
    Looking forward to more. :)

  2. Peter

    Monday, December 29, 2008 - 13:32:49

    Why are you using feet as a unit?

    Countries using imperial units:
    http://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Metric_system.png/800px-Metric_system.png

    Apart from that, really nice test and good implementation of the jump-scene.

  3. Fredrik

    Tuesday, December 30, 2008 - 14:50:58

    I’dont know why I used feets. Probably thought that it was more common out side oure country.
    I will change it to meters insted. Thanks.

Add comment

Fill out the form below to add your own comments

User data





Add your comment


 

[back top top]