Wrinkles
Here are another test.
- I made a low poly which I skined to a joint chain.
- I made a high poly copy that I wrap deformed to the low poly.
- Then I duplicated the high poly leg.
- I use the copy to blend shape the original.
- When the leg is bent I model the wrinkles on hte copy.
- By driven key I control when the blend should appear.
Her’s a clip that shows the result.
Friday, December 12, 2008 - 19:40:53
Hi there,
My name is Dayne Cowan. I’m the Head of 3d at Dneg in London.
I’m very interested in following your project, if that is alright with you, and offering some advice along the way.
I’m just looking through all of your blog material now, so I will get back to you soon.
Looks very interesting!
Dayne
Sunday, January 4, 2009 - 23:38:52
A little help is absolutly what I need and if you like to give me some advices along the way I’ll be most glad.
I will post some test animations soon. Just some animations to se what my rig can do.
Then there will be more to see.