Hole in Wall

I’ve made a test where I creat a hole in the wall.
First I tried to track the wall in Boujou but I got some funky results.
So I tracked it in Fusion insted. 4 track point, and used coner position.

I animated a broken wall in Maya then thrown it in between the 4 corners and voala!

The crash is way to big for a human being.
The timing is quite off.
People want the hole to form the siluette of a man. (I might not do that… sorry)

  1. Nicklas Andersson

    Saturday, January 31, 2009 - 04:08:24

    Hey dude,

    Like the whole, don’t mind the size of it. from the force it would take to throw something that weights about 70 kilos that fast would make a big as hole.
    maybe add a peace that does not completely blow of, just bends back a bit or hangs in the air, dangles a bit.
    The wall does feel a bit thin though.

    Hope your still doing the other one as well, I do prefer version A, more realistic.
    This new version is an excellent way to show of some of your other technical skills but I would concentrate my time on getting the other one perfect first, then if you have time definitely go back and do more versions. maybe even try to film some dust elements in a studio or add in a city skyline, stars, the moon(could even change the light in the arena slightly, reflection on the floor), to show of some comping skills??

    looks great and cant wait to see some renders.
    /Nicklas

  2. efeilo-6

    Saturday, January 31, 2009 - 13:47:09

    Great. I liked clip A to, so I have gone back to finnish that clip.
    Much of the stuff are on it’s way to be complete. And now I tries to put all of it together.
    There will be an entry, maybe next week.

    Thanks alot for your tip.

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