Bust Through A Wall

Now I begin to be satisfied with the first klip and all there is too it is tweeking.
Not much learning and new things left there.
So I have begin working with the wall vlip some more.

The scene is tracked and works quite well.
And now i’m working with a recreation of that hole test i did earlier.

This clip under shows how I made it.
But I fill with some text too.

Step1: I made the shatters by hand. Then I duplicated and made them smaller.
By that the simulation runs more smoothly.
step2: Then I had an projectile go thrue the wall in qute a slow speed.
And allt the settings at the simulation set to be slower. The I baked the simulation.
Step3: Now i desided how fast and when the animation should go off.
Because of the curvs I could also deside where they should go.
So the baked simulation worked more lika a guide that I could tweek by hand.
Step4: When the shatters behave like I wanted. I started to build all the debris.
All the wall constrution material like, isolation, balks and planks and so on.
Step5: This stuff I shattered and the where easy to animate by hand as I followed the alredy animated stuff.

Please, tell me wath you think. Im happy fore changes now but will be a sad man later on ;-)
C ya folk, dnd have a great weekend.

  1. Mikael Andersson

    Saturday, February 28, 2009 - 01:32:15

    Nice! You make it look so easy!
    There’s many things I would like to try out and this is one of those things. (not flying through walls, I mean the 3D stuff :) )
    Keep it up mister Lindbom!

  2. Nils

    Sunday, March 1, 2009 - 19:49:12

    Looks great Fredrik!

    I think maybe you should make a more violent break, as you will fly through the wall with quite some speed, right? If you continue to fly a hundred meters outside of the building, then I think some of the debris would too. But it’s kind of hard to tell without seing the actual projectile (you :) ) so I may be wrong. Either way I’m looking forward to the finished result!

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