Almost
Now its almost done.
It’s 98% perfect and I have to find out what can do with that 2 remaning percent.
If you think something… think it loud… and in text… in my blog:-)
Here’s the clip:
Now its almost done.
It’s 98% perfect and I have to find out what can do with that 2 remaning percent.
If you think something… think it loud… and in text… in my blog:-)
Here’s the clip:
I’ve made a test where I creat a hole in the wall.
First I tried to track the wall in Boujou but I got some funky results.
So I tracked it in Fusion insted. 4 track point, and used coner position.
I animated a broken wall in Maya then thrown it in between the 4 corners and voala!
The crash is way to big for a human being.
The timing is quite off.
People want the hole to form the siluette of a man. (I might not do that… sorry)
I’m not sure of what clip I’m going to continue working with.
Should I go unnaural and flip him (me) over the whire. Or just giv him (me) an super painful stop.
Se this clip folks and give me some feedback if you like.
And here we go with a previz.
It shows where the final result is heading and should be like. Enjoy
PS: Disregard all funky, unfinished tweeking:-)
For when my digital character is in picture, my live me can’t be there to.
So I’ve tried some rotoscoping where I removed me frame by frame i photoshop.
Not that hard and complicated as it sounds.