Progress report 14: Slow start again

Two weeks since the presentation and no update. The presentation went well though.
Anyway, since then I have been working on various things:

  • Generalized the program to be able to run at any resolution (interestingly without much change to the framerate, though memory usage obviously increases).
  • Tuned, and more importantly generalized the shaders.
  • Added a skybox.
  • Added a debug/tuning interface.

HDR_debug.jpg
The flickering bloom wasn’t so easy to fix but I found that it is a lot less visible and looks a lot better as well when the bloom is less visible. Thus I added a bloom exposure variable to the tone mapper. Furthermore, the skybox made the image a lot closer to the intended effect. I might add a public build somewhere since that speaks more than a screenshot.
In any case, I was searching for a finished scene to use but it turns out that Irrlicht can only load its own scene format so I decided to try and make a simple scene from finished materials in that format instead. More on that next time.

 

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