Progress report 16: Float texture woes

I’ve begun work with implementing floating point textures. Specifically I choose the OpenEXR format created by Industrial Lights and Magic and released as an open standard along with several tools. It is difficult work, just figuring out how loading and displaying images in Irrlicht is hard enough and then supposing I’ll have to make some changes in the general framework to allow the type to be used worries me. As far as I can see the tools provided by ILM can be used to do the actual loading of the files, hopefully allowing the image loader to get the data and use it. This may take a while longer though.

Lastly I finally put up that public build. Find it <removed since the final demo is now available in the MS3 section>. I also added a link to it on the sidebar <removed> so in the future I’ll just note that a new build is available.

 

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