More Layers, Fluids and Particles.

I’ve finished my fluids layers and I’ve devided the texture layer in a texure layer, a specular layer, a shadow layer and a RGB layer. This to get more controll over the details of the tornado.
Tornado_texture1_texture.300.jpg Tornado_texture1_specular.300.jpg
Tornado_texture1_rgb.300.jpg
(The shadow layer is missing because it’s not that much to see right now but it makes a difference in post.)

Particle layers:
Snow particles that surround the tornado:
TornadoTest_snow1_0300.jpg TornadoTest_snow2_0300.jpg
TornadoTest_snow3_0300.jpg TornadoTest_snow4_0300.jpg
TornadoTest_snow5_0300.jpg
I’m currently working on the snow that is in the background and close to the camera. The closest layer I will create in post. I have estimated it to bee another three layers created in Maya.

Dirt particles that surround the tornado:
TornadoTest_dirt2green_0300.jpg TornadoTest_dirt5green_0300.jpg
I have more dirt particle layers with slight difference between them but there is not much too see when it’s not moving.

The latest layertest in post:
TornadoTest17_dirt.mov (Motion JPEG A)

As in the last entry this film needs a lot more work on the details and on the polygon masks that moves around, but I’ve only rendered it too see what I have too work on.

 

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