3D Replacements - Animating the tiny cars

I thougt I should add an example of how I were going too animate the cars that my tornado pulls upp from the ground.

Because of their size I don’t have to pay that much antention to how they look, in the end they wont bee much larger than a couple of pixels wide soo I could just use more particles but I wanted too learn more about using feilds and rigid bodies. Soo I made the cars into rigid bodies and uset fields too make them move.

Here’s a test where the tiny car is being pulled up in the air.

More Layers, Fluids and Particles.

I’ve finished my fluids layers and I’ve devided the texture layer in a texure layer, a specular layer, a shadow layer and a RGB layer. This to get more controll over the details of the tornado.
Tornado_texture1_texture.300.jpg Tornado_texture1_specular.300.jpg
Tornado_texture1_rgb.300.jpg
(The shadow layer is missing because it’s not that much to see right now but it makes a difference in post.)

Particle layers:
Snow particles that surround the tornado:
TornadoTest_snow1_0300.jpg TornadoTest_snow2_0300.jpg
TornadoTest_snow3_0300.jpg TornadoTest_snow4_0300.jpg
TornadoTest_snow5_0300.jpg
I’m currently working on the snow that is in the background and close to the camera. The closest layer I will create in post. I have estimated it to bee another three layers created in Maya.

Dirt particles that surround the tornado:
TornadoTest_dirt2green_0300.jpg TornadoTest_dirt5green_0300.jpg
I have more dirt particle layers with slight difference between them but there is not much too see when it’s not moving.

The latest layertest in post:
TornadoTest17_dirt.mov (Motion JPEG A)

As in the last entry this film needs a lot more work on the details and on the polygon masks that moves around, but I’ve only rendered it too see what I have too work on.

Fluids layers

I’m working on my fluids layers and I make small tests as I move along.

These are the layers I have for the moment:

TornadoTest5.jpg

I’m testing the layers together in post to see what I need to work more on.
This is one of my latest test:
TornadoTest5.mov (Motion JPEG A)

I still need too work a lot on the details and after these tests I felt that I need to split some of my layers in several layers to get more controll. For example I will split my texture layer in to specular and shadow layers.

I have also started on my particle layers that will include layers of snow particles and debris. I’m slihtly after in my schedule for the moment, this because I’ve been sick and I did not plan that I would bee away for that long, and because of some timeconsuming problems that I predicted that I would run in too but I underastimated how much time those problems could take. But I feel that I can work my way up to where I should bee in the next couple of days.

P.S. I know that my clouds in my video test above moves around, it’s because of the polygon maskt that I’ve just animated temporarily, remember that this is a test for me too look on and see what I need to work on with the fluids, it is not a final result.

Small shape tests, Fluids

I’ve runned some small tests to see how I could control my tornado in my scenes soo that it looks the way I want. I do these small test while I’m working too make sure that I’m not throwing some of my precious time away.

One early test:

I was testing the fluids container with different fields in Maya.

Tornado that takes form:

I will split this tonrado in two separate layers så that I have more controll over them but right now they are in the same layer. You can see the mixing problem in the middle and that I have a leak in my collision mesh. These are things that I find out by running these small tests and it gives me a chance too correct them before it gets too complicated.

Fluids test 2, Shapes

I’m trying to create a good shape on my tornado.

I’ve been testing different combinations of fields and meshes that the fluids collide with to create shapes that I like. It’s still a work in progress because it’s hard to see the final result before you render a sequense and rendering takes time. I’m not using a high level of details or density on the fluids effects in these tests so that I can save time in the rendering prosess.

Here is one shape test:
(I’ve tested different textures to my fluids and this is one of the first tests. I’ve put 2 layers of the same rendered sequense together so that it will look a bit more solid.)

 

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