More Layers, Fluids and Particles.
I’ve finished my fluids layers and I’ve devided the texture layer in a texure layer, a specular layer, a shadow layer and a RGB layer. This to get more controll over the details of the tornado.


(The shadow layer is missing because it’s not that much to see right now but it makes a difference in post.)
Particle layers:
Snow particles that surround the tornado:



I’m currently working on the snow that is in the background and close to the camera. The closest layer I will create in post. I have estimated it to bee another three layers created in Maya.
Dirt particles that surround the tornado:

I have more dirt particle layers with slight difference between them but there is not much too see when it’s not moving.
The latest layertest in post:
TornadoTest17_dirt.mov (Motion JPEG A)
As in the last entry this film needs a lot more work on the details and on the polygon masks that moves around, but I’ve only rendered it too see what I have too work on.



