MS2 Delivery
Investigation
ProjectPlan version 5
Prototype
Conclusion of the ms2 phase:
Textures, light and shaders has been developed and applied on a 3d model, with a goal that the model should look flat and hand-animated upon screen. It was realized that scenes in toon graphics can be kept simplistic and still look good and toon graphics can have drastically shorter render-time than other kinds of graphics. The texture was intended to show warm/cold skin tones in a stylistic way but also to act as a form of occlusion were there would normally always be shadows or dark lines, e.g below nose and eyebrows. Naturally it was developed to be neutral to any form of distinct light.
A new shader was developed from scratch. The new shader worked simply by a vRamp connected to a samplerInfo node. The ramp shader was at first set not to interpolate at all, and then provided with different alpha values - based on the alpha values of the skin tones in one of the projects concept drawings. The choise not to interpolate the ramp came from the strong desire to create different tones of shade. The ramp was however given a linear interpolation later on, but still kept very hard edges between the levels. Finally, the ramp was connected to the shader’s ambient color value: