Modeling progress

I’ve started to flesh out the dinosaur in Zbrush. For this I am using the same mesh I did for Tomas rig. Once Im satisfied with the main proportions I will make a more animation friendly mesh with better topology.
This is what I’ve got so far. The textured version is a paintover I did in photoshop. Just to get a feeling of what it might look like in the end.



Thursday, December 11, 2008 - 02:26:31
Methinks he needs a thicker tail.