Retopologization

olle_says.jpg

I have taken some time to make a new topology.

Using my zbrush sculpt as a base I have made a new mesh on top of the old one. Later in Zbrush I can project all my old details back if I want to.
By using this workflow I can concentrate on form and gesture in Zbrush first. And then lay out my real topology after. More artistic freedom and better planned topology. I can even create my UV´s after I make my Zbrush sculpt if I want to.

Here is the new mesh I did. I kept it fairly light (helps when using muscle systems later on) and 99.9% quads. While making it I thought of the different muscle groups under the skin and tried to imagine it deforming. It think it will work great when i start using Zbrush for real. I might go back and work some more on this, but I’m calling it 90% done.
I did a paintover to easier show you some of the decisions i made when working on the model.
Dinosaur_retopo_wire_v01.jpg

Here is my old basemesh. As you can see it would be useless in animation. But it’s great for blocking in form and proportions in Zbrush.
Dinosaur_retopo_wire_v02.jpg

Now on to Uv’s and then Zbrush fun :)

 

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