Walkcycle spin

tomas_says.jpg

I have this spin around the same walkcycle. It has the same speed problem. But now I am at my mothers house for christmas and can’t do much editing =)

Retopologization

olle_says.jpg

I have taken some time to make a new topology.

Using my zbrush sculpt as a base I have made a new mesh on top of the old one. Later in Zbrush I can project all my old details back if I want to.
By using this workflow I can concentrate on form and gesture in Zbrush first. And then lay out my real topology after. More artistic freedom and better planned topology. I can even create my UV´s after I make my Zbrush sculpt if I want to.

Here is the new mesh I did. I kept it fairly light (helps when using muscle systems later on) and 99.9% quads. While making it I thought of the different muscle groups under the skin and tried to imagine it deforming. It think it will work great when i start using Zbrush for real. I might go back and work some more on this, but I’m calling it 90% done.
I did a paintover to easier show you some of the decisions i made when working on the model.
Dinosaur_retopo_wire_v01.jpg

Here is my old basemesh. As you can see it would be useless in animation. But it’s great for blocking in form and proportions in Zbrush.
Dinosaur_retopo_wire_v02.jpg

Now on to Uv’s and then Zbrush fun :)

Walkcyckle progress

tomas_says.jpg

I’ve taken the comments I’ve got into consideration and worked some more on my walkcycle. It is a bit slow, but dont have time to fix now =)

I have recieved some comments regarding the tilting of the hip when he walks. Humans and other mammals tilt their pelvis when they walk because the foot that is on the ground pushes the hip on that side up and the leg that’s in the air pulls the hip down. They can do this because of the lumbar section of the spine. The lumbar section allows twisting between the ribcage and pelvis.

dog_lumbar.jpg

This type of dinosaurs does not have the lumbar section of the spine, much like the birds of today. They pretty much have the ribcage stuck into the pelvis.
According to David Krentz (Drawing Dinosaurs: Anatomy and Sketching). Dinosaurs like this; “walked like ducks, just not as silly…”

dino_lumbar.jpg

Animation progress

tomas_says.jpg

Progress of the walkcycle so far. I feel that it’s good to animate this walkcycle to get to learn how he will act in the final scene.


Modeling progress

olle_says.jpg

I’ve started to flesh out the dinosaur in Zbrush. For this I am using the same mesh I did for Tomas rig. Once Im satisfied with the main proportions I will make a more animation friendly mesh with better topology.

This is what I’ve got so far. The textured version is a paintover I did in photoshop. Just to get a feeling of what it might look like in the end.

Dinosaur_side_paintover_10dec.jpg

Dinosaur_side_10dec.jpg

Dinosaur_front_10dec.jpg

Animation has started

tomas_says.jpg

The rig is now complete and I’ve started to do some animations.

This is a walkcycle I’m working on now. It just rough block pose to pose animation.

Click the image below

walkcycle1.jpg

Milestone 1 delivery

olle_tomas_says.jpg

This is our Milestone 1 delivery.

Project Plan

Time Plan

Research Document

Milestone Presentation

 

[back top top]