Walkcycle spin

I have this spin around the same walkcycle. It has the same speed problem. But now I am at my mothers house for christmas and can’t do much editing =)

I have this spin around the same walkcycle. It has the same speed problem. But now I am at my mothers house for christmas and can’t do much editing =)

I have taken some time to make a new topology.
Using my zbrush sculpt as a base I have made a new mesh on top of the old one. Later in Zbrush I can project all my old details back if I want to.
By using this workflow I can concentrate on form and gesture in Zbrush first. And then lay out my real topology after. More artistic freedom and better planned topology. I can even create my UV´s after I make my Zbrush sculpt if I want to.
Here is the new mesh I did. I kept it fairly light (helps when using muscle systems later on) and 99.9% quads. While making it I thought of the different muscle groups under the skin and tried to imagine it deforming. It think it will work great when i start using Zbrush for real. I might go back and work some more on this, but I’m calling it 90% done.
I did a paintover to easier show you some of the decisions i made when working on the model.

Here is my old basemesh. As you can see it would be useless in animation. But it’s great for blocking in form and proportions in Zbrush.

Now on to Uv’s and then Zbrush fun :)

I’ve taken the comments I’ve got into consideration and worked some more on my walkcycle. It is a bit slow, but dont have time to fix now =)

Progress of the walkcycle so far. I feel that it’s good to animate this walkcycle to get to learn how he will act in the final scene.

I’ve started to flesh out the dinosaur in Zbrush. For this I am using the same mesh I did for Tomas rig. Once Im satisfied with the main proportions I will make a more animation friendly mesh with better topology.
This is what I’ve got so far. The textured version is a paintover I did in photoshop. Just to get a feeling of what it might look like in the end.

The rig is now complete and I’ve started to do some animations.
This is a walkcycle I’m working on now. It just rough block pose to pose animation.
Click the image below