Displacement/normalmap test

olle_tomas_says.jpg

The final topology for the model is now done. We wanted to try how it would work with Tomas animation together with displacement and normal maps. This was a quick test to help us visualize what we’ve done so far. The color, normal and displacement maps are only temporary and there’s no muscle simulation or corrective blendshapes.

What we need to work more on:

- Smooth out animation flaws.
- Research on baking optimization for displacement maps (to get more detail)

Stay tuned for more eyecandy!

  1. Mikael Andersson

    Friday, January 9, 2009 - 19:09:04

    Yo! It’s coming out really nice. As a dinosaur fan I must say I like what I see. :D
    I’m no animator but the tail feels a bit stiff? I don’t know if you have a plan with that or if that part is a w.i.p. still? I guess the latter.
    But that’s the only thing bugging me. Really like all the subtle movements in the limbs and so on.
    Also, I wouldn’t mind trading Zbrush l33t pro tips with Olle some day!

  2. Dimitris

    Saturday, January 10, 2009 - 00:10:08

    SWEEEEEEEEEEEEEEEEET!!!!!!

  3. Lisa

    Tuesday, January 13, 2009 - 22:58:07

    Very impressive.
    Watching stuff like this makes me want to work a lot harder on my project :D

  4. Dayne Cowan

    Friday, January 16, 2009 - 16:34:54

    It’s looking good guys. Keep adding in that texture and displacement detail.

    Dayne

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