Texturing / Compositing test

olle_says.jpg

I did a quick render to see were I am standing.

For this test I:

- Baked out new displacements/normalmaps and tweaked my colormap (all of these maps are temporary of course)
- Blocked out the lighting. I’m using a dome of spotlights for my indirect light, and a directional for the sun (with a gobo to simulate trees)
- Did a quick composite in fusion and tried to match it against the backplate as best as I could. I only rendered out a beauty pass so the control in comp was limited. Later on I will make several passes. Did some color correcting, added a lightwrap, matched chromatic aberration and grain.
- There are NO shadows in this test. I only rendered the dinosaur. So I is suppose to look like he is floating :)

The part Im worried about right now is the compositing. Matching something against real footage is not easy. So many thing to think about, like matching filmgrain, different lens artifacts, colortemperature, etc etc. I am constantly trying to read more about different techniques in books and on forums. I wish I had a real vfx compositor beside me for just one day :)

  1. Mikael Andersson

    Friday, January 30, 2009 - 11:59:29

    I think he matches with the real footage good right now. It will probably be ‘easier’ when you have all the separate passes together with the complete color, specular and so on. Oh and a shadow of course. :)
    How’s the sculpting going? I really like the spiky look of him now.

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