Animation progress - Complete scene

Now I’ve animated the whole scene. It is not done yet, still have some tweaking and I will animate the arms and claws etc. Tell me what you think NOW as I dont have too much time left to change things. =)

Now I’ve animated the whole scene. It is not done yet, still have some tweaking and I will animate the arms and claws etc. Tell me what you think NOW as I dont have too much time left to change things. =)
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Tuesday, February 17, 2009 - 16:10:38
Think it’s a great peace of animation, cool that you managed a 500 frames shot, enjoy as long as you can!.
I’m happy if we get a shot that’s 100-200 frames long, most of the time it’s more like 20 - 40 frames : )
Still to slow. it’s almost like you could just take the whole animation and make it 10-20% faster.
like to see more weight through his hips and shoulders. hips need to move more up and down especially when it’s slowing down from the run. transferring
the frontal motion to up and down motion to slow down.
Foot plant on f536 looks a bit strange because it sort of has a circle shape to it’s motion(looking from above) so I would maybe look at making the foot plant a bit more to the right to make it more of a linear motion. foot plant on f548 is cool, think moving the 536 to the right would brake up your cycle nicely as well.
another thing with this is that the body turns on the inside foot instead of the outside. which is a loot harder to do. try running fast straight forward
then “break and turn right”. you will do this on your outside foot.
so if you move the 536 foot more right and keep the body moving camera right until the foot plant then the hips go something like:
1. Bam!(down+right)
2. up, up, (hold the camera right motion)
3. start going left and still up.
4. left, left. hold up
5. back to normal on 548 with the softer down.
walking bit. love the first sniff, a loot of nice character to it. weight left to right during the walk seams a bit to soft. need to change the weight faster when moving from foot to foot and also hold it longer on the new foot. should be more like hold , hold , hold, BAM! hold , hold , hold, BAM!. maybe add some camera shake later when you comp it?.
the move around f746 starts of nicely but like to see some follow through(rotate down) on the head at the end of the move f755. this will work nicely with your head shake move.
Nice head move before the “raaaw!” really feels like “hey what was that?”. great stuff!.
more power in the raaaw, hold it around f870 for a couple of frames longer. and faster execution. maybe hold the tale as well to make it even stronger.
Start of the run. this starts of really nice, until frame f965 up motion sort of stops and it feels like it decelerates??, bring all the force in to this run. like “I’m going to kick
some as!”. run 20-30% faster. even the run at the start feels faster.
Hope that any of it helps!
/Nicklas
Tuesday, February 17, 2009 - 16:32:16
Thats really helpful! I’ll look into what you said and improve it =)
I appreciate your time and wisdom, master Nicklas ;)