Compositing test

I’m now finished with the model. I’ve baked out normal and displacement map and been spending some time painting out unwanted seams and building shader networks. I’ve also started making my texture map.
I’m constantly tweaking the lighting and doing testrenders/comps. Here is a test I did today. Some shadow problems wich need to be taken care of.
Texture map is not finished in this image.
Hope you like it

Here’s a pic of my node network in fusion. I hope it will keep growing as the project moves forward. It will be the ultimate test of my organising skills, haha :)

Sunday, February 22, 2009 - 14:24:48
Duuude, that looks nice! I thought you said you had problems with the texturing? :)
When you’re done with it I would like to see the flats. :D
Monday, February 23, 2009 - 13:48:04
Looks awesome :)