Compositing progress

I’ve now set up all my renderlayers and we are ready to render them all out.
These are my different passes:
Direct light
Indirect light
Shadow
Ambient Occlusion
Zdepth
Color
Specular
Reflection
SSS (broken down in three passes for better control)
Bent normal (for controling lighting in post)
Fog
I did a comp to see how it looks so far. Hope you like it! Cant wait to see this beast move :)

Friday, March 6, 2009 - 13:47:11
Sweet! Looking forward to see this.
Thanks for mentioning all the passes too.
Saturday, March 7, 2009 - 12:57:47
Holy crap man. What can man say! ILM for you guys woooooohh!!!