Compositing progress

olle_says.jpg

I’ve now set up all my renderlayers and we are ready to render them all out.

These are my different passes:

Direct light
Indirect light
Shadow
Ambient Occlusion
Zdepth
Color
Specular
Reflection
SSS (broken down in three passes for better control)
Bent normal (for controling lighting in post)
Fog

I did a comp to see how it looks so far. Hope you like it! Cant wait to see this beast move :)

Dinosaur_Comptest_v01.jpg

 

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