Compositing progress

I’ve now set up all my renderlayers and we are ready to render them all out.
These are my different passes:
Direct light
Indirect light
Shadow
Ambient Occlusion
Zdepth
Color
Specular
Reflection
SSS (broken down in three passes for better control)
Bent normal (for controling lighting in post)
Fog
I did a comp to see how it looks so far. Hope you like it! Cant wait to see this beast move :)
