Worley (Cellular) Noise!
I finally got around to making som noise…
The basic implementation of Worley noise is done. What’s left are some optimizations and normal generation.
Another feature I plan to add is the ability to choose different methods for calculating distance. This would allow other kinds of patterns souch as rectangular cells and other interesting effects.
This is the basic F1 function:

And this is a more advanced F2 - F1 function:

And here is an example of alternative distance calculation:
