Random textures!

Random textures are finally implemented in game and the results are quite promising. The next task at hand is to make all levels playable by making sure the track never intersects itself. Daniel is hard at work with gameplay at the moment and I will be responsible for creating “boost pads” somewhat randomly placed along the track that will give the player extra “boost” that can be used for a dramatic increas in speed.

Here are a few examples of the randomly textured levels.
randomtrack1.jpg
randomtrack2.jpg
randomtrack3.jpg

 

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