Current Progress (Project “Oakroot”)
Gameplay wise the game is almost complete. Atleast the functionality necessary to be able to call it a game.
You can play it through and win etc. etc.
Last week I have been implementing:
Split screen. 1 - 4 players work.
Basic functional HUD -The text is offsetted wrong but that is low prio to fix.
Checkpoints and their function. -Missing the mandatory checkpoint time difference which is in everyother racing game.
Basic menues, and a result screen. -No comment :)
It is not pretty but it works. If I get time (which I doubt) I will fix the estetic part of the game.
Hopefully I can return to my graphics/shader programming duty now and keep doing that until end of the project.
Also solved a problem with multiple rendertargets and viewports.
Next up:
-Fixing the performance of the fullscreen glow. Not nice doing 4x glow every frame.
-Adding particles.
-Random crunch.
//Til next time.