Current Progress (Project “Oakroot”)

Gameplay wise the game is almost complete. Atleast the functionality necessary to be able to call it a game.
You can play it through and win etc. etc.

Last week I have been implementing:

Split screen. 1 - 4 players work.
Basic functional HUD -The text is offsetted wrong but that is low prio to fix.
Checkpoints and their function. -Missing the mandatory checkpoint time difference which is in everyother racing game.
Basic menues, and a result screen. -No comment :)

It is not pretty but it works. If I get time (which I doubt) I will fix the estetic part of the game.

Hopefully I can return to my graphics/shader programming duty now and keep doing that until end of the project.

Also solved a problem with multiple rendertargets and viewports.

Next up:
-Fixing the performance of the fullscreen glow. Not nice doing 4x glow every frame.
-Adding particles.
-Random crunch.

//Til next time.

 

[back top top]