Our deliveries for Milestone 3 consist of:
* Post Mortem document
* Slideshow for the presentation on Friday
* Updated Timeplan
* Installer for the game
Bugfixing and tweaking will continue so tell us if you find anything that needs to be fixed.
The menues have had a face lift from the old that where simply red text on black backgraound. Also, the vehicles are implemented in-game.

I’ve managed to implement the fuzzy logic behavior decision making system (wow…that’s long), that I tested out in Excel earlier, into the actual game and it works pretty much as expected.
The AI decides how to steer during the race based on four different fuzzy logic parametres combined in to one big one.
For example if the AI is leading the race it’s likely that it decides to take it a little slower to avoid making mistakes but if it’s in last place desperation will set in and it will do anything it can to catch up.
Another example is that the AI can interact with each other in different ways, such as:

Everything doesn’t work perfectly just yet but as always when it comes to fuzzy logic, tweaking makes perfect.
As some people tend to like pictures more than words, here is the promised pictures.
The picture is kinda pink. :S


I dont know if anyone will ever read this but anyways. I have implemented the particles and it looks nice.
Fixed the glow performance even though it isnt perfect it is alot better than before.
Gonna spend the rest of the week trying to add shadows and motion blur.
Maybe a picture will be added so you can see.
//Daniel Ekroth