week 14 : tuesday

Character progress
According to my schedule I should be done with the character by now, but the texturing took more time then I anticipated. I still need to do a proper specular map and alpha map for the hair, this shouldn’t take too long. I’m also going to do some quick normal map details with help of the texture and Nvidia Photoshop plugin. To further add some interesting bumps on my character.
Here’s how she and her staff looks now in the unreal 3 editor + the (w.i.p.) diffuse map for the character.
staff_ingame1.jpg character_ingame1.jpg character_texturemap1.jpg

Triceratops progress
The basemesh for the triceratops and its equipment is done. It went fairly quick and I’m going to continue sculpting the high poly mesh.
trice_basemesh1.jpg trice_basemesh2.jpg

Next: Finalize character texture and triceratops sculpting…

 

[back top top]